How to Start a Laser Tag Business: Equipment, Costs and Setup
Laser tag is called not just entertainment, but a full-fledged market with its own “experience economy,” where customers pay for vivid emotions. Therefore, when planning their own business, many entrepreneurs choose laser tag as the foundation of modern entertainment projects. With the right approach, the business can fully pay for itself within a year.
Income stability will depend on repeat customer visits and the frequency of group events. But the key part of costs concerns equipment, on which one shouldn’t economise. Light leader NETRONIC knows exactly the ideal path to a profitable business, taking into account the main secrets.
Business formats: where to start
One of the main strategic decisions is choosing a specific launch model. Based on the chosen model, the future budget, various risks, and project payback speed will depend.
Four main formats are considered:
- Mobile laser tag with a focus on off-site games (for example, birthdays, corporate events, school holidays). This is an excellent solution for beginners who need to test the market, utilising quick project launch and minimal investment.
- Stationary arena with a search for premises of around 500-600 m². This is a classic model with stable profit, which will be formed according to the “customer flow + additional events” scheme.
- Tactical/premium laser tag, the characteristic feature of which is called the use of realistic weapons, scenarios + immersiveness. This option is suitable for an adult audience, for the corporate segment.
- Family entertainment centre (FEC), in which laser tag is considered as part of a complex (VR, bowling, arcades). Such a project brings maximum income, but at the same time has maximum risks as well.
The most practical solution is called the second option with a stationary arena, where stable income is possible.
Equipment as the business foundation
Equipment is called a key factor that has a direct impact on the quality of the future gaming experience, service cost, and guarantee that the customer will return again.
When planning your own business, it will be necessary to purchase:
- Game kits – blasters (weapons), vests/sensors, calculated for the optimal number of players (for example, for 20 people).
- Control system – software, server, scoring system.
- Additional elements – player bases, control points, LED scoreboards, effects (sound, light, smoke).
For positioning a modern business, the correct choice of supplier/manufacturer and level of the proposed system is of particular importance.
Business launch costs
The full cost of the business consists of several blocks, among which priority attention should be paid to the main investments:
- equipment purchase;
- construction/purchase/rental of gaming arena;
- premises rental or purchase;
- obtaining appropriate licences and permits.
In addition to the main list of expenses, it’s worth highlighting separately those that belong to the “often underestimated” category. For example, design and layout, marketing campaigns and staff salaries, fire safety, and regular technical maintenance.
Business organisation
Organisational matters also require special attention. After all, the quality work of the entire project will depend on proper organisation going forward.
Conventionally, all organisational matters can be divided into the following stages:
- Location. This can be various shopping centres, entertainment zones, and areas with high footfall.
- Arena design. Among popular solutions are mazes, themed decorations, multi-level structures. Quality design will subsequently determine player engagement in the process, desire to return again, and time spent at the location.
- Staff. Instructors, administrators, and a marketing department will be needed.
The main income drivers in the entertainment segment are corporate events, birthdays, and various group events.
For the business to thrive, one shouldn’t forget about marketing campaigns, for which social networks and Google Ads are connected, and the advantages of partnership relationships (schools, different companies) are utilised.